In this session we’ll explore a game engine written in C#/.NET and XNA that emulates and improves upon the classic DOS game from 1991, ‘ZZT’. ZZT is a text-based adventure game where the player is represented as a smiley face (ASCII 0x2 in code page 437). As the player, you can move between screens known as ‘boards’, collect gems and ammo, shoot monsters and interact with objects. ZZT was and is so popular that people are still to this day playing and creating ZZT worlds. Some of the topics we’ll cover include:
Founded in 2009, the Austin, Texas–based Central Texas XNA User Group brings together professional software developers, students, and gaming enthusiasts to create an informal, learning-focused open forum to discuss game development on the PC, Xbox 360, and Windows Phone 7...and, above all, have fun!